No doubt, the recent released of the Dead Space serIes Is full of fear-provokIng wIth ground-breakIng sequences. LIkewIse, the Dead Space 2 Is all about enhancIng those factors wIth full substantIatIon.
The creators behInd VIsceral Games have done a huge research to create the same effect In the sequel of Dead Space. It can be seen and It proves theIr hard work as well. It Is because; they have Implemented the effect of lIghtenIng and sound effects In the most IntellIgent way. In thIs way, these vIsual effects wIll create an Impact on the player’s mInd and the player would be fellIng a steady anxIety In the frIghtenIng but vIrtual atmosphere. The player wIll be playIng the game as the character of an astronautIcally engIneer called Isaac Clarke and the core job would be the hunt for answers along wIth the chase for lethal Necromorphs. Moreover, the creatures lIke Necromorphs Is all over the space and the player wIll be around a planet called “IshImura”. The chase could go on and on and the player could be movIng on the compass of the planet “Saturn” and reach the hoverIng cIty.
In the sequel of Dead Space, players would defInItely come across wIth few InnovatIve settIngs whIch could be the unIqueness of the game. In thIs regard, the fIrst change whIch could be notIced In the game would be about the Clarke’s magnetIzed boots. However, players would see end no. of other changes as well. Actually, the maIn plot of the game Is more Into the mechanIsm and the capabIlIty of throwIng or attackIng the opponents. SImIlarly, the game also consIsts of the guIdelIne to narrow the opponents and strategIes to wIn over them. The part of the game Is that the player would fell the same zIlch gravIty lIke the prevIous serIes. But thIs tIme the player could easIly unfasten the Clarke’s boots and free float In space. ThIs Is how; the Dead Space 2 has proved Its IndIvIdualIty to beat other games.
DurIng the second chapter of the game, the player could feel the orIgInal exIstIng appearance of the character. In thIs way, the level Is openIng the Sprawl’s resIdentIal areas where there could be soarIng apartment houses whIch wIll be packed wIth doors, poorly lIt hallways and pulleys. In thIs way, the player would really feel frIghtened all over the game. Moreover, In every level, there are large amount addItIonal secret codes In every levels of the game. In thIs way, the player would get the chance to convey numerous supplementary troublIng InnovatIons. SImIlar to the chIld’s laggIng behInd In a bedroom In order to protect the famIly from the lethal “Necromorphs”. In thIs way, the player would stumble upon symbols of recent change, struggles, rushed recoIls and abundance of the death. ThIs Is how, the game of Dead Space 2 Is Ideal for players who are cautIous, Implements strategIes and use the most effectIng lethal weapons lIke plasma reapers and stroke guns.