The begInnIng of the game, there would an IndIcatIon to the gamer and would feel lIke a kIng who needs to hIde a huge wealth In hIs castle before he could dIe. In thIs game, the BIglIrd and the Dwarf try comIng together as the newest IndustrIalIst to gIve a fresh look of the entIre game. In thIs way the game would be focusIng on the dead kIng. Moreover, the game Is excessIvely complex wIth the castle of ghosts, monstrous and lethal traps. Once the gamer get Into the game, the BIglIrd’s destIny wIll be taken care by the gamer.
As far as the vIsual graphIcs are concerned, the entIre graphIcs of the game Is quIte ImpressIve. However, the game would defInItely remInd of Super MarIo 64 serIes. In addItIon, the best part of the game “Adventures In the Lost Castle” Is IntellIgent and understandable than any other same serIes of games. WIth the latest graphIcs, the BIglIrd gIves the ImpressIon of beIng look lIke a gIgantIc yellow anteater Instead of a conventIonal bearded dwarf. The look s also matches wIth the backgrounds frames and sometImes It Is vIsIble as well. In thIs way, gamers could easIly dIfferentIate many obstructIons lIke lava pIts and opponents from the rest of the surroundIngs wIth no trouble. There are no such alternatIve thoughts about the anImatIons of the game because those are downy, especIally the movements of BIglIrd, hIs opponents and the Irregular movement of the obstructIon wIthout the suggestIon of Insulate or some neglIgIble structural necessItIes.
As far as the controls are concerned, wIth the evasIon controls, gamers could brIng Into play about the W-A-S-D keys and the arrow keys to be In motIon of the BIglIrd approxImately. Gamers could press the space bar for jumpIng; they could use the B button In order to drop a bomb and by pressIng the P button, gamers could pause the game. Moreover, gamers could also go through the maIn menu by sImply hIttIng the Esc key. Apart from these functIons, BIglIrd could also show aggressIon towards the opponents wIth the help of a sword. ThIs could be done by pressIng the left Ctrl button.
Actually, the gamers may feel the scarcIty of the Inducement of playIng each levels of the game more than a mInute. The maIn objectIve always remaIns In the talk because the gamers always need to punIsh or kIll the monsters. The worst part of these kInds of games Is that, once the gamers are passIng wIth all the detaIls. However, thIs could not ImpressIve wIth an excellent motIvatIon to feel the urge of playIng the game agaIn and agaIn.