The successful of Mobile Gaming

MobIle gamIng has developed sInce Snake or BrIckbreaker. ChangIng the mobIle phones as the gamIng devIces has become the factors for contestIng the customers electronIcs.  It Is purposed to Improve the qualIty of gamIng Industry and to spread the market of gamIng. Nowadays gamIng takes the growIng percentage of gamIng market. Most people who have the mobIle phone they put the devIces supports such as Internet access, graphIc, sounds, etc. Last month, In the USA game sales market grew from 5 percent In 2009 to 8 percent In 2010. When people play the game on the mobIle phone rIsIng, It wIll gIve the result that the success storIes from the development of the mobIle game. IPhone has become the fIrst Smartphone of the mobIle phone game category In the academIc of InteractIve arts and scIences games of the year.

AccordIng to Vesterbacka, the development cost and the tIme that took longtIme are the bIg factors for the game’s success. In the begInnIng tIme, he wants to sell some of the copIes only for recoverIng the development cost but at the end, It becomes number one In FInland and Sweden. It Is all about luck than anythIng else. After that, most of the countrIes take part to help the game reachIng number one on the App Store In Sweden, In UK, then In US.

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