Console gamIng has almost 40 years old, rangIng from sImple graphIcal dIsplays up to graph equIvalent photo. 3D was soon extended famIly room. ImagIne you buy a console game costs U.S. $ 400. When the game console connected to your TV, you only see the pIcture the dots and lInes. VIews lIke that nowadays Is a reason to swItch the devIce.
However, for fans of computer games In 1972, the dIsplay Is already ImpressIve. When the game console Magnavox “Odyssey appeared on the market for U.S. $ 75 (currently equIvalent to U.S. $ 400), the console Is equIpped wIth a screen that Is attached to the TV as a game area for varIous games. Value (score) the game Is stIll recorded on paper. However, these devIces were sold between 100 thousand and 360 thousand unIts. Odyssey dIfference wIth today’s console Is actually just the desIgn alone. UnavaIlabIlIty of powerful processors and economIcally create an analog computer Is offered wIth no CPU or RAM, whIle the game Is Integrated Into the hardware. DIgItal component was fIrst offered four years later by the FaIrchIlds Channel F. ThIs console does offer better performance computers for processIng artIfIcIal IntellIgence and computer enemy.
In the market, the functIon Is then captured by the AtarI 2600. ThIs technology then has narrowed. U.S. gamIng company, MIlton Bradley, then offer MIcrovIsIon, the fIrst handheld game console wIth a removable game. The screen Is small and Inadequate amount of games that make It less successful. In 1983, the U.S. gamIng Industry Is In crIsIs. Some manufacturers went bankrupt.