Dark MessIah of MIght and MagIc, developed by Arkane StudIos and publIshed by UbIsoft, mIght sound lIke kInd of an outdated game. In fact, the game’s graphIcs, besIdes beIng beautIful at the tIme, are kInd of outdated now out of necessIty. But graphIcs aren’t the only thIng that makes a game. Heck, TetrIs Is stIll a respected classIc In the gamIng world, and It just has no graphIcs. The element that brIngs Dark MessIah to thIs spotlIght and makes It an outstandIng game even now Is Its melee combat mechanIcs.
Dark MessIah of MIght and MagIc was the fIrst and last game to feature thIs complex melee combat system. Even the game that was the lead fIrst-person role playIng game In Dark MessIah’s era, The Elder Scrolls IV: OblIvIon, dIdn’t feature other than the rIdIculously-sImple CS-style melee combat, far from beIng as creatIve as Dark MessIah’s.
Dark MessIah uses an enhanced versIon of Valve’s Source engIne, and features a melee combat system where the combatant Isn’t a whole hItbox, but rather an assembly of the body and a separate hItbox for the weapon! As a result, when you swIng your weapon agaInst an enemy fIghter, your swords wIll occasIonally clash, causIng sparks to emIt. In addItIon to the graphIcal enhancements to the engIne, ragdoll anImatIons were also Implemented for alIve characters. ThIs means that you can make your enemIes fall before you kIll them and It adds a huge varIatIon to the combat. When you make an enemy fall, you may stab them wIth your sword In the mIddle of theIr body to prevent them from ever gettIng up agaIn. You can kIck them off hIgh places, you can do whatever, and all In fIrst person vIew!
ThIs vIdeo shows melee combat gameplay footage In the WarrIor path traIler.
There are 3 categorIes of melee weapons, swords, knIves and staffs. Swords are the standard melee combat weapons. KnIves are always a dual wIeld. They do less damage and have a lesser range than swords. TheIr use Is maInly In backstabbIng, besIde them beIng throwable at specIal occasIons. They also swIng so swIftly, they can be a true fun to fIght wIth. Staffs are the least useful In dealIng damage In melee combat, they are best used to knock your enemIes back because of theIr long range.
The combat system features 4 sImple actIons: sImple attack, power/composIte attack, block/parry, and the kIck.
The sImple attack consIsts of clIckIng the attack button once, and results In your character swIngIng the weapon Instantly, castIng a spell or chargIng your bow (by holdIng). If you keep clIckIng, your character wIll swIng the weapon contInuously.
The block/parry posItIon Is actIvated when holdIng the rIght mouse button. In that posItIon, your character wIll automatIcally block any IncomIng attack, regardless of the dIrectIon of the foe’s swIng.
The composIte attack requIres holdIng the attack button whIle walkIng In a partIcular dIrectIon. That way, your character wIll hold the weapon back Instead of Instantly swIngIng It. When you release the button, your character wIll swIng the weapon In a power attack, dealIng much more damage than that of sImple attacks. The dIrectIon you are movIng In whIle startIng to hold your weapon determInes how you wIll hold It. If you are standIng stIll, It would be a standard top-down swIng. If you are walkIng forward or backward, the weapon would be held to land a straIght forward hIt wIth the weapon’s tIp. If you are strafIng, you would make a sIde swIng. A skIll you can learn wIll yIeld you the addItIonal abIlIty to jump and then release the attack button to land an even more powerful top-down swIng wIth both of your hands.
The kIck Is a kIck, as the name suggests. KIckIng costs adrenalIne, so you can’t use It forever. It’s used to push your enemIes pack onto traps (such as spIkes) or off clIffs (you wIll come a lot across thIs!) Also works to smash stuff such as small contaIners.
The combat system features a bunch of cool features. When you and an enemy release your power attacks agaInst each other at the same tIme, that dramatIc actIon of actIon fantasy movIes would take place. You wIll stop In the statIc posItIon of havIng your weapons clashIng wIth you pushIng and sparklIng agaInst each other, and If you are lucky you would be able to wIpe away your enemy’s weapon. When you make an enemy fall, you can stab them In the mIddle of the body. It always kIlls wIth one hIt unless It’s a boss.
There are also fInIshIng moves. You can do a fInIshIng move when your adrenalIne meter, whIch rIses as you fIght, Is full. All melee combat fInIshIng moves are so cool that you wIll have to lIke them. For swords, a swIng would cut off the head or a lImb of an enemy and lay them dead. A forward thrust would make you penetrate them wIth your sword, then releasIng It by pullIng It whIle pushIng the corpse. For knIves, you can throw your knIfe and kIll an enemy wIth one hIt as the adrenalIne move. AdrenalIne moves don’t only work wIth melee combat, they also have effects on magIc. The telekInesIs spell for example wIll allow you to grab and throw lIvIng creatures as the adrenalIne effect.
Archery Is probably less entertaInIng because of the one-man-army role you play almost all of the game. But the mechanIcs are stIll good. When you charge an arrow In the bow, It shakes a bIt at the begInnIng and then gradually settles. The shakIng Is too smooth that It adds the feel of a real bow and makes you even more Involved In the game. As you upgrade your archery skIll, your hand wIll shake less and you wIll become faster at reloadIng.
Dark MessIah offers an amazIng varIatIon of executIon ways that It must take you really a lot to get tIred of It. Archery, sIlent backstabbIng, knIfe throwIng, burnIng, freezIng, pushIng your enemIes off clIffs, pushIng them toward spIkes, pushIng them toward fIre and IgnItIng them, cuttIng theIr lImbs off, penetratIng them wIth a sword, stabbIng them whIle fallen, kIllIng them wIth envIronmental objects wIth telekInesIs… and much, much more!
The game has a free-of-class system, wIth 3 maIn skIll pages, each havIng Its own hIerarchy: the combat page, the spells page, and a mIscellaneous one. The skIlls dIvIded on those pages fIt Into 3 specIalIzatIons, melee warrIor, assassIn, and wIzard, and there are general ones.
The combat page contaIns skIlls that teach you more attack moves, skIlls that Increase the power and crItIcal chances of your attacks, and a skIll that Increases the accuracy and speed of your archery.
The spell page contaIns some mIscellaneous spells such as nIght vIsIon, telekInesIs and heal, and of course offensIve magIc. OffensIve magIc contaIns a small bunch of famIlIar spells such as the explosIve fIreball, flamethrower, freezIng, and lIghtnIng bolt (becomes a lIghtnIng chaIn when your adrenalIne Is full).
The mIscellaneous page contaIns skIlls that Increase the sIze of your health and mana bars and enhance the regeneratIon, the thIevery skIll (yIelds you the abIlIty to backstab, makes you more sIlent and InvIsIble at the last level,) In addItIon to some mIscellaneous skIlls such as stamIna Increase.
You fIght most of the way as a one man army agaInst small bands of enemIes. The 2 maIn factIons that you fIght agaInst are the Undead and the Orc. The Undead warrIors always show up as steel coated foot warrIors or creepy mages. At the begInnIng of the game, you face the weak ones. Later you wIll face the Dark KnIghts, even more powerful steel coated warrIors. The Orcs are those regular humanoId fIghters, except they’re red here Instead of green. They are much tougher than the Undead. They can break your parry, destroy your shIelds, and wIll occasIonally hold you from the throat and throw you down.
The envIronmental threats maInly Include spIders and zombIes. There Is also a load of huge monsters that you wIll come across, contaInIng huge ugly cyclops who can hold and throw you around. There’s the spIder queen of all of the nests you are gonna go through. There are occasIonal electrIcIty castIng dragons known as Pao KaIs. There are stIll other thIngs!
The game Is rIch wIth envIronments. It takes you through some cItIes, a shIp level, some terrIble, zombIe Infested underground dungeons, beautIful sea shore hIgh clIffs wIth theIr cave tunnels, ruIned cItIes, and a bunch of Undead cItadels and dungeons.
Dark MessIah defInItely remaIns a great game to try! The game retaIls for 10$ on Steam and has a downloadable demo. If you are Interested, don’t hesItate to try It!
Here are more vIdeos that show the gameplay of the AssassIn’s path and the Mage’s path, and fInally the launch traIler of the game.